sold 21 proboscis @ 3286 for 69.006 (2).
manage my kingdom
95% approval
avantoe 14
cadantine 7
coal 176
dwarf weed 12
harralander 22
irit 18
kwuarm 5
lantadyme 10
mahogany 84
maple 1437
nests 14: seeds 8, 2 acorn, 2 banana, 2 curry, orange; 5 rings (2 sapphire, 2 gold, diamond), Guthix egg
ranarr 6
ranarr seed
sapphire
tarromin 44
teak 84
575k in coffers
sold 24 avantoe @ 1410 for 37.025 (5). sold 1437 maple @ 36 for 51.732 (5). sold 15 irit @ 1229 for 18.465 (5). sold 7 kwuarm @ 2803 for 19.621 (5). sold 15 cadantine @ 1159 for 17.790 (5). sold 14 crushed nest @ 1687 for 23.618 (5). sold 44 grimy tarromin @ 274 for 12.056 (4).
Quests in Progress
Clock Tower
Devious Minds
Monk's Friend
The Path of Glouphrie
Recipe for Disaster
Clock Tower
Getting the Black Cog: Head through the door closest to the black tile, which should be the northeast door. Walk through the doors and go as far east as you can (you may need to pass through 2 or more doors) until you see several level 2 Spiders. Keep an eye on the mini map.
You'll see the Black Cog surrounded by some short walls of fire. To pick up the cog, you must first use the bucket of water with the cog. This will cool the cog down so that you can pick it up. After getting the cog, head back to the ladder where you first entered, but don't go up quite yet. You should see 4 spindles near the ladder; use the Black Cog with the Black Spindle (the one pointing East).
Red Cog: Head into the southeast door, closest the red tile and head down the passageway until you see some level 53 Ogres. The Red Cog will be on the floor where the Ogres are. Climb up the ladder where you came in from and use the Red Cog on the Red Spindle on the ground floor.
Blue Cog: The Blue Cog is locked inside a cell with a Dungeon rat. Head back up the ladder where you entered from and then go northeast out to where Brother Cedric is (from the Monk's Friend Quest) and you'll notice a ladder just south of the Camel cage in the Ardougne Zoo. Go down the ladder and follow the long, winding passage for a while until it ends at a wall that you can push. Push the wall to get inside and pick up the Blue Cog. Climb up the ladder that's already there and you'll find yourself south of the Clock Tower. Head back inside and up the stairs and use the Blue Cog with the Blue Spindle. Go to the 1st floor for the right spindle.
White Cog: Head into the northwest door, closest to the white tile and follow the outer passageway first until you find some rat poison. Pick the Poison up and head back around to the inner passage that goes northeast. You should pass by some Dungeon Rats south of a metal fence, and you should find 2 red levers. Pull them to open up a rat cage. Head through the 2 gates and into the cage, and then use the poison that you picked up before with the Food Trough. The Dungeon Rats will eat the poisoned food and begin to die. Wait until they've all died, and then you'll find that the gate to the west has become unhinged. Head through the west gate until you find the White Cog. Pick it up and use the ladder nearby to end up outside of the Clock Tower. Climb to the topmost floor. Now use the White Cog with the White Spindle. Return to Brother Kojo to end quest and receive reward.
I'll need mithril 2h sword, bow string and large runecrafting pouch.
Balloon transport will help for this quest:
Destination Price
Entrana normal log
Taverley normal log
Crafting Guild oak log
Varrock willow log
Castle Wars yew log
Grand Tree magic log
Forging the Sword
You start this quest by speaking to the monk at Paterdomus. He requires a bow-sword. To make this bow-sword, take a mithril 2h sword to Doric's house and use it on the whetstone (level 65 Smithing required) to make a slender blade. Then use it with a bowstring to make the bow-sword.
Making the Delivery
Give the bow-sword to the Monk and he will ask you to make a "delivery" to Entrana: he will give you an orb, and ask you to take it to the church in Entrana. The only way to do this is to hide the orb in a large pouch, then use the Abyss to reach the law altar, and finally exit the law altar using the portal to reach Entrana.
Walk to the church to the South, and use your large pouch on the altar. You will see a cutscene where some monks are walking toward the altar, one holding some sort of relic, and then a Ninja wielding the bow-sword teleports in the church, kills the monks and steals the relic!
Giving the News
Talk to the High Priest. He will tell you to return to the original monk at Paterdomus to investigate. Go back to Paterdomus to find a dead monk. Search him, then go to Entrana to talk to the High Priest again. He will ask you to inform Sir Tiffy Cashien at Falador Park. Quest Complete!
Monk's Friend
I'll need a jug of water and logs
Brother Omad
Start by talking to Brother Omad at the Monastery south of the East Ardougne zoo. He wants you to retrieve a Child's blanket, which can be found in a secret cave that is hidden under a ring of stones in the forest south of Ardougne because of another brother's baby boy crying all night, every night.
Child's Blanket
Head west immediately after exiting the Monastery. Just east of the Gnome Battlefield and south of the Clock Tower monk and there is a perfect circle of grey stones, which are not shown on the minimap, but the entrance is. When you go inside of the ring, a staircase will appear. Climb down the stairs. You will enter a large dungeon. Take the path south. In the south-east room you'll find the child's blanket on the table guarded by 2 level 14 thieves and a level 26 Head Thief. Bring the blanket back to Omad. He will be pleased because he can sleep now. Talk to Omad again. He is now better and wants to organise a party for a child's birthday.
Brother Cedric
Brother Omad needs the wine from Brother Cedric, who seems to be lost in the forest South of Ardougne. Go find Cedric at the South entrance of the Ardougne Zoo. He's very drunk and needs a Jug of water to sober up. Give the jug of water to Cedric to sober him up. Now he only needs logs to repair his cart. Cut a log if needed and talk to Cedric again. He can now repair his cart and wants you to go back to Brother Omad to tell he is coming soon.
Party Time
Go back to Brother Omad, who can finally go party. He gives you 8 law runes. When the party is over, the quest is complete.
The Path of Glouphrie
I'll need: crystal saw or its small crystal seed form, necessary items for following coordinates (sextant, watch and chart), one mithril crossbow (or better) and mithril grapple, food, armour (rune or better recommended-legends cape, dragon boots and skirt, ammy of glory, rune top, rfd gloves, super set, one click teleport, earmuffs, god book, whip, ddp++, drag scimmy). Super energy potions are highly recommended, as well as a ring of duelling for quick transportation to Castle Wars. Freshly cooked tangled toad legs are optional.
Monsters to kill: 3x Warped terrorbird (level 143)
Go to Tree Gnome Village and talk to King Bolren.
Killing of King's Pet
The king has acquired a new pet Dumpling, an evil watcher creature, but he won't believe that the creature is evil. You must prove the evilness of the pet to the king. To do so, you must use an elven artifact, similar to the one in the Grand Tree, which will avoid the pet magic make up. The king recommends to look underground for a local gnome who might keep old artifacts of elven nature.
Gnome Village Dungeon
Bring your Crystal saw or its seed form to the cave to save time later on in the quest.
Leave the village by squeezing through the southwest fence and go down into the dungeon just after the fence. Talk to Golrie in the western part of dungeon. Try to open his cell. Head back east to the storeroom and search the crates for his key. After you search every crate, head back to Golrie. Golrie tells you to search some crates for some elven artifacts, saying they key is probably in a chest. Go to the east side of the dungeon and crawl through the tunnel on the north wall. (If you get the message - "You don't want to start crawling around in tunnels unless you know where you're going!" - then you'll need to talk to Golrie in the west room first.) Push the big monoliths aside and go search all crates and chests in that area for key and crystals. The last is the mahogany chest, which contains a strongroom key. Use the strongroom key on the gate west of the room with the monoliths. In that room stands a machine that will expose the King's cute and fuzzy companion as a black and evil bug.
No comments:
Post a Comment